home Asteroids | Donkey Kong | Duck Hunt | Frogger | Moon Patrol | Pacman | Pong | Simon | Space Invaders | StarCastle | Tertis

1986
                   
1987
1988
1989
2000
2001
2002
2003
2004
2006
   

Home

Asteroids | Donkey Kong | Duck Hunt | Frogger | Moon Patrol | Pacman | Pong | Simon | Space Invaders | StarCastle | Tertis

Date: 2004-01 atari800xl.org comp.sys.atari.8bit
Games that uses Atari 130XE memory?  
 
1.  Anders Skelander  
 More options Jan 1 2004, 12:20 am
Newsgroups: comp.sys.atari.8bit
From: "Anders Skelander" <a@hotmail.com> -
Date: Wed, 31 Dec 2003 16:20:46 +0100
Local: Thurs, Jan 1 2004 12:20 am
Subject: Re: Games that uses Atari 130XE memory?
| | | | | |

 

"MStepansky" <mstepan@aol.com> skrev i meddelandet ...

> ...
> I remember seeing a rare single pirated game like "MULE" using
> ridiculously high, like 412 sector, about 52k - wont work on my
> 800xl.

> Maybe 130XE will work?  Not sure....

> So is it possible to run a binary game of say, 468 sector
> (about 60K)  in XE's second memory bank (64k)?
> ...

I do not know how it works in this specific case with the
MULE game file you refer to, but:

Generally with Atari DOS, it is possible to arrange
a sequence of control sections and data sections within
one file, so a memory area is loaded, and later
reloaded/overwritten.

One purpose with doing this could be to display an image
or other intersting screen effects early in the loading
session, and disable/overwrite it at the end of the
loading sequence.

I really like Atari DOS, particularly version 2.5.

All in all, large file sizes (in Atari DOS) do not
necessarily require a large memory configuration in the
computer.

Anders


 
 
2.  boojum  
 More options Jan 2 2004, 11:02 am
Newsgroups: comp.sys.atari.8bit
From: boojum <some@micorsoft.com> -
Date: Thu, 01 Jan 2004 21:00:17 -0500
Local: Fri, Jan 2 2004 11:00 am
Subject: Re: Games that uses Atari 130XE memory?
| | | | | |

Tim wrote:
> The game is actually called Realm of Impossibility from EA!  Do you still
> have this single file EXE?  I would like to get a copy.  (I own the original

I just noticed that "Realm of Impossibility" and "Zombies" are the
exact same game, just different title screen, and the theme music is
different too!

--Chuck


 
 
3.  oes  
 More options Jan 2 2004, 11:22 am
Newsgroups: comp.sys.atari.8bit
From: "oes" <o@deja.com> -
Date: Fri, 02 Jan 2004 02:22:58 GMT
Local: Fri, Jan 2 2004 11:22 am
Subject: Re: Games that uses Atari 130XE memory?
| | | | | |

"boojum" <some@micorsoft.com> wrote in message

...

> Tim wrote:
> > The game is actually called Realm of Impossibility from EA!  Do you
still
> > have this single file EXE?  I would like to get a copy.  (I own the
original

> I just noticed that "Realm of Impossibility" and "Zombies" are the
> exact same game, just different title screen, and the theme music is
> different too!

> --Chuck

Not the same game ROI is the sequel to Zombies.  Different and more maps in
ROI.

 
 
4.  boojum  
 More options Jan 3 2004, 12:30 am
Newsgroups: comp.sys.atari.8bit
From: boojum <some@micorsoft.com> -
Date: Fri, 02 Jan 2004 10:28:15 -0500
Local: Sat, Jan 3 2004 12:28 am
Subject: Re: Games that uses Atari 130XE memory?
| | | | | |

oes wrote:
> Not the same game ROI is the sequel to Zombies.  Different and more maps in
> ROI.

Oh, ok, my bad. When the original post said ROI was a 3D maze game I
had to get it, expecting something like Doom. Then loaded it and
thought, hey this is like Zombies ;)

--Chuck


 
 
5.  Andreas Magenheimer  
 More options Jan 6 2004, 12:07 am
Newsgroups: comp.sys.atari.8bit
From: Andreas Magenheimer <magea@students.uni-mainz.de> -
Date: Mon, 05 Jan 2004 16:06:58 +0100
Local: Tues, Jan 6 2004 12:06 am
Subject: Re: Games that uses Atari 130XE memory?
| | | | | |
Well,
I made this big list of programs that a) support (like alternate
reality) or b) require (like some demos) extra Ram or ramdisk. the info
can be found in michael current`s A8FAQ.TXT (Frequently Asked Questions)
that is published here bi-monthly. take a look at 8.10, 8.11 and 8.12...

Besides Russ Gilbert has already described the bank control of a 130XE.
On a 64k Atari there are still some programs that use more than 48k RAM,
these are programs that use the RAM under the OS ROM (programs like
Sparta DOs, Turbo Basic XL, TB Runtime, the 64k version of Mercenary,
Thomahawk, and many many more). Of course these programs can only be
loaded without Basic (hold down Option at boot-up) and with a program
(most probably a Gamedos loader) that does not use this RAM under the OS
for its own purposes...

Believe it or not, on a 64k Atari one can "turn off" the OS and then
make up to 62k memory available (48k RAM plus 14k RAM under the OS) for
his own program. Of course it is not possible to just turn off the OS -
one has to install a new OS then (but this new OS can be much
shorter)... So whenever a Commodore user says that Ataris merely have
48k RAM, I call them bastards - I don`t think that a C64 can use more
than 62k RAM (it also has some kind of OS that wastes some RAM
space)...    greetings and no flame-wars again - Andreas.

russg schrieb:


 
 
6.  Thomas Richter  
 More options Jan 6 2004, 12:24 am
Newsgroups: comp.sys.atari.8bit
From: Thomas Richter <t@cleopatra.math.tu-berlin.de> -
Date: 5 Jan 2004 15:24:36 GMT
Local: Tues, Jan 6 2004 12:24 am
Subject: Re: Games that uses Atari 130XE memory?
| | | | | |
Hi Andreas,

> Believe it or not, on a 64k Atari one can "turn off" the OS and then
> make up to 62k memory available (48k RAM plus 14k RAM under the OS) for
> his own program. Of course it is not possible to just turn off the OS -
> one has to install a new OS then (but this new OS can be much
> shorter)... So whenever a Commodore user says that Ataris merely have
> 48k RAM, I call them bastards - I don`t think that a C64 can use more
> than 62k RAM (it also has some kind of OS that wastes some RAM
> space)...

I'm not at all an expert in the C64 bank switching possibilities, but
if I remember correctly, the C64 could really make all 64K (minus two bytes)
available to the CPU, even masking out the memory mapped I/O. How to map
then without I/O space? Well, simple enough: The C64 used the 6510 CPU
(or rather, microcontroller) with two built-in I/O ports mapped at addresses
$0 and $1. Thus, it doesn't take additional hardware to bankswitch.

So long,
        Thomas


 
 
7.  Andreas Magenheimer  
 More options Jan 6 2004, 12:16 am
Newsgroups: comp.sys.atari.8bit
From: Andreas Magenheimer <magea@students.uni-mainz.de> -
Date: Mon, 05 Jan 2004 16:16:07 +0100
Local: Tues, Jan 6 2004 12:16 am
Subject: Re: Games that uses Atari 130XE memory?
| | | | | |
Well,
Mercenary (hold down Select for 48k/fast version, hold down option for
64k/slow version; the 64k version uses RAM under the OS ROM!) and
thomahawk also use more than 48kbytes RAM, the SAP player for the A8
makes a lot of free memory available: $0200-$CFFF and $Dxxx-$FFFF (so it
can play most SAP files). of course there are also a lot of programs
that merely use the RAM under the OS ROM (TB XL, Basic XL, Basic XE,
Sparta DOS for example). but afaik there once was also a tape-copier
that gave you 60-62 kbytes free/copy memory on a 64k machine (it only
copied from tape to tape, but anyway)... I also remember some demos that
used 56-60 kbytes and worked ok on a 64k machine...  -andreas.

Thomas Richter schrieb:


 
 
8.  Andreas Magenheimer  
 More options Jan 6 2004, 12:17 am
Newsgroups: comp.sys.atari.8bit
From: Andreas Magenheimer <magea@students.uni-mainz.de> -
Date: Mon, 05 Jan 2004 16:17:45 +0100
Local: Tues, Jan 6 2004 12:17 am
Subject: Re: Games that uses Atari 130XE memory?
| | | | | |
Well,
thats just a small "snippet" - the whole list is much much longer !!
I know - because I wrote it... -andreas.

Mark Bedingfield schrieb:


 
2004 - Happy New Year!  
 
1.  Anders Skelander  
 More options Jan 1 2004, 12:53 am
Newsgroups: comp.sys.atari.8bit, comp.sys.ti
From: "Anders Skelander" <a@hotmail.com> -
Date: Wed, 31 Dec 2003 16:53:36 +0100
Local: Thurs, Jan 1 2004 12:53 am
Subject: 2004 - Happy New Year!
| | | | | |

To all participants in comp.sys.atari.8bit and comp.sys.ti:

Happy new year!


Anders "Blocky Pixels" Skelander


 
 
2.  quadro  
 More options Jan 1 2004, 10:30 am
Newsgroups: comp.sys.atari.8bit
From: quadro <qua@tiscalinet.it> -
Date: Thu, 01 Jan 2004 02:33:37 +0100
Local: Thurs, Jan 1 2004 10:33 am
Subject: Re: 2004 - Happy New Year!
| | | | | |
You too Anders and all Atari's people

Morris (ITALY)

--------------------------------------------------------


 

- - - -
End