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Date: 2004-07 atari800xl.org comp.sys.atari.8bit
The 1st Annual 1-2K Text Adventure Competition  
 
1.  Matthew Westcott  
 More options Jul 1 2004, 12:12 am
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: Matthew Westcott <gas@raww.org> -
Date: Wed, 30 Jun 2004 16:12:41 +0100
Local: Thurs, Jul 1 2004 12:12 am
Subject: Re: The 1st Annual 1-2K Text Adventure Competition
| | | | | |

Alistair Hutton wrote:
> Paul Allen Panks wrote:

>> Yes, although the total source file cannot exceed 2,816 bytes. THe
>> binayr file, zipped or UPXed, cannot exceed 2,999 bytes. External data
>> files are ok.

> So, I write a 1K parser, primative but doable.  A 1k database program,
> not lookig for miracles just a simple database program. Then I provide a
> 1 megabyte external datafile which actually contains the adventure?
> That's crazy mad.

Nonono, what you do is write a Brainfuck interpreter
<> inside 2K on your platform of
choice, then write a complete Z-Machine implementation in Brainfuck and
supply that as an "external data file". Then write your 1 megabyte
adventure in Inform.

And if you can pull that off, you deserve to win the competition.


 
 
2.  Peter Watson  
 More options Jul 1 2004, 12:38 am
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: "Peter Watson" <paw77@N_O_hotmail_S_P_A_M.com> -
Date: Wed, 30 Jun 2004 15:38:33 GMT
Local: Thurs, Jul 1 2004 12:38 am
Subject: Re: The 1st Annual 1-2K Text Adventure Competition
| | | | | |
If you're serious, I'd be interested in seeing it!
--
Peter Watson
-- Write to MSDOS disks on the Apple IIgs?
-- Impossible!  ;-)

"Johan Koelman" <koelma@zonnet.nl> wrote in message

...
> Paul Allen Panks <p@sdf.lonestar.org> wrote in message

<>...


 
 
3.  Adam Thornton  
 More options Jul 1 2004, 12:28 pm
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: a@fsf.net (Adam Thornton) -
Date: Thu, 1 Jul 2004 03:28:20 +0000 (UTC)
Local: Thurs, Jul 1 2004 12:28 pm
Subject: Re: The 1st Annual 1-2K Text Adventure Competition
| | | | | |
In article <cbuak0$ec@mamenchi.zrz.TU-Berlin.DE>,
Thomas Richter  <t@cleopatra.math.tu-berlin.de> wrote:

>Hi,

>> Yes, although the total source file cannot exceed 2,816 bytes. THe binayr
>> file, zipped or UPXed, cannot exceed 2,999 bytes. External data files are
>> ok.

>Are you sure that these are useful limits? I mean, I'd place all the
>test, all the room linkages (doors), possibly even graphics in external
>data files. The "source code" would be just a simple text parser, possibly
>even with its parsing rules encoded in external files. Maybe you'd even
>get a "scott adams" adventure in 2K this way.

Scott Adams games actually only need a few dozen bytes of RAM.  Most of
the game (16K in the classical games) is ROM.

I've been semi-seriously thinking about an Atari 2600 port of
Adventureland, since we already have the text display engine from
_Fellowship of the Ring_ (which is the _Dark Mage_ engine with
additional enhancements by Thomas Jentzsch, although _Dark Mage_ in turn
borrows from _Stellar Track_).  Sure, you'd need a bankswitched cart,
and you'd need a better input scheme than the joystick menus of _Dark
Mage_ and descendents, but I think it might be possible even without
additional RAM.  Of course with some of the address space mapped to
additional RAM (like the Supercharger or some later, uh, M-Networks(?)
games) it wouldn't even be that big of a challenge.

Adam

Adam


 
 
4.  Nele Abels  
 More options Jul 3 2004, 2:23 am
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: Nele Abels <muell.2.neleab@spamgourmet.com> -
Date: Fri, 02 Jul 2004 19:23:11 +0200
Local: Sat, Jul 3 2004 2:23 am
Subject: Re: The 1st Annual 1-2K Text Adventure Competition
| | | | | |
Adam Thornton schrieb:
[...]
 > Scott Adams games actually only need a few dozen bytes of RAM.  Most of the game
 > (16K in the classical games) is ROM.

Huh? What do you mean with that? The original Scott Adams games which I ran
on my original TRS-80 Model I required 16KB of RAM. Are you perhaps talking
about game cartridges for the CoCo? The games originally came on tape. The
interpreter itself takes only couple of KB, the databases normally are about
12KB lare.

Nele
--
Homepeage:    
ATTENTION! The above email address is a garbage can for spam.
You will find my true email-address at my homepage.


 
 
5.  Adam Thornton  
 More options Jul 3 2004, 7:32 am
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: a@fsf.net (Adam Thornton) -
Date: Fri, 2 Jul 2004 22:32:11 +0000 (UTC)
Local: Sat, Jul 3 2004 7:32 am
Subject: Re: The 1st Annual 1-2K Text Adventure Competition
| | | | | |
In article <40E599FF.3070@spamgourmet.com>,
Nele Abels  <nele.ab@t-online.de> wrote:

>Adam Thornton schrieb:
>[...]
> > Scott Adams games actually only need a few dozen bytes of RAM.  Most
>of the game
> > (16K in the classical games) is ROM.

>Huh? What do you mean with that? The original Scott Adams games which I ran
>on my original TRS-80 Model I required 16KB of RAM. Are you perhaps talking
>about game cartridges for the CoCo? The games originally came on tape. The
>interpreter itself takes only couple of KB, the databases normally are about
>12KB lare.

That's what I mean: the actual volatile data in the game is very, very
small (look at Alan Cox's "ScottFree" interpreter, for instance).

In a design where you can map new ROM into the memory map--by a
cartridge, most commonly, then you only need a very small amount of RAM
to play the game.  Obviously if you're loading the game from tape or
disk, you need somewhere for the nonvolatile data to go as well.

Adam


 
 
6.  Gene Wirchenko  
 More options Jul 3 2004, 8:47 am
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: Gene Wirchenko <g@mail.ocis.net> -
Date: Fri, 02 Jul 2004 16:47:00 -0700
Subject: Re: The 1st Annual 1-2K Text Adventure Competition
| | | | | |

Nele Abels <muell.2.neleab@spamgourmet.com> wrote:
>Adam Thornton schrieb:
>[...]
> > Scott Adams games actually only need a few dozen bytes of RAM.  Most of the game
> > (16K in the classical games) is ROM.

>Huh? What do you mean with that? The original Scott Adams games which I ran
>on my original TRS-80 Model I required 16KB of RAM. Are you perhaps talking
>about game cartridges for the CoCo? The games originally came on tape. The
>interpreter itself takes only couple of KB, the databases normally are about
>12KB lare.

        The part that needs to be changeable is very little.  Most is the
interpreter and the data tables.  These do not change.

Sincerely,

Gene Wirchenko

Computerese Irregular Verb Conjugation:
     I have preferences.
     You have biases.
     He/She has prejudices.


 
 
7.  Tayles  
 More options Jul 1 2004, 3:41 pm
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: tay@mailandnews.com (Tayles) -
Date: 30 Jun 2004 23:41:03 -0700
Local: Thurs, Jul 1 2004 3:41 pm
Subject: Re: The 1st Annual 1-2K Text Adventure Competition
| | | | | |
Paul Allen Panks <p@sdf.lonestar.org> wrote in message <>...

> "The 1st Annual 1 to 2K Classic Text Adventure Competition"

> Website:

> Is it possible to write a text adventure in under 2K of RAM? Some people
> have tried, and some have succeeded.

> I would like to officially announce the formation of The 1st Annual 1 to
> 2K Classic Text Adventure Competition. I will be accepting BASIC, C/C++,
> Fortran and Assembly language submissions for 1 to 2K text adventures
> written for the following computing platforms: Commodore
> 64/128/+4/Vic-20/PET, TI 99/4A, IBM PC/PCJr, Atari 400/800, Apple II/IIe,
> Sinclair, TRS-80, Color Computer, Acorn, Tomy Tutor, Linux, Mac and
> Windows/DOS.

My listing of Tayles' Four Location Frolic is on its way to you
shortly. If I've got time I'll send you my bottom-of-a-well based
adventure too.

Russ


 
ONELINER TEXTADVENTURE  
 
1.  Peter Watson  
 More options Jul 1 2004, 12:49 am
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: "Peter Watson" <paw77@N_O_hotmail_S_P_A_M.com> -
Date: Wed, 30 Jun 2004 15:49:28 GMT
Local: Thurs, Jul 1 2004 12:49 am
Subject: Re: ONELINER TEXTADVENTURE
| | | | | |
I don't recognise the BASIC - what machine is it written for? Also, am I
right in saying that it is self-modifying code?
--
Peter Watson
-- Write to MSDOS disks on the Apple IIgs?
-- Impossible!  ;-)

"Johan Koelman" <koelma@zonnet.nl> wrote in message

...


 
 
2.  Dunny  
 More options Jul 1 2004, 1:04 am
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: "Dunny" <paul.du@ntlworld.com> -
Date: Wed, 30 Jun 2004 17:04:54 +0100
Local: Thurs, Jul 1 2004 1:04 am
Subject: Re: ONELINER TEXTADVENTURE
| | | | | |
In ,
Peter Watson <paw77@N_O_hotmail_S_P_A_M.com> typed:

> I don't recognise the BASIC - what machine is it written for? Also,
> am I right in saying that it is self-modifying code?

It's Sinclair BASIC (really!), and no it's not :-)

D.


 
 
3.  Paul Drallos  
 More options Jul 1 2004, 11:22 am
Newsgroups: rec.arts.int-fiction, rec.games.int-fiction, comp.sys.cbm, comp.sys.atari.8bit, comp.sys.sinclair, comp.sys.apple2
From: Paul Drallos <pdral@tir.com> -
Date: Wed, 30 Jun 2004 22:22:49 -0400
Local: Thurs, Jul 1 2004 11:22 am
Subject: Re: ONELINER TEXTADVENTURE
| | | | | |
Dunny wrote:
> In ,
> Peter Watson <paw77@N_O_hotmail_S_P_A_M.com> typed:

>>I don't recognise the BASIC - what machine is it written for? Also,
>>am I right in saying that it is self-modifying code?

> It's Sinclair BASIC (really!), and no it's not :-)

> D.

Would that be ZX, Spectrum, or QL?

 

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